Holy Family

Catholic Primary School

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Computing Intent at Holy Family

At our school we want our children to be active participants in a digital world by fostering children’s thirst for new experiences. Through teaching computing, we will build on prior learning and equip our children to be resilient in the ever changing technology world. Children will be independent and collaborative learners and learn how to use technology responsibly and safely to develop their love for computing in future life.  


Y3 enjoyed using scratch to create their simulation. Before this children shared their ideas and planned what they would like their game to include, such as buttons, controls, and rules.


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To create design, and produce a computer simulation or adventure game


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In computing, Y3 have been using simulations to help them understand difficult concepts, and experimenting with electrical circuits.

Year 2: iSearch, Lesson 3: Finding answers following hyperlinks


In Y3, the children have been getting better at exploring the effect of changing variables in a stimulation, and using them to make test predictions. The children completed the chapters in the adventure game, by following rules.


In Y3, the children have been getting better at understanding that computer stimulations are guided by rules. The children looked at the function machine, and discussed that simulations need rules. The children had a go at figuring out the rule, and looked at the growing plants stimulation. The children developed their understanding of rules for the game to keep the plants healthy.

Year 2: iSearch

Year 4- Sorting data

In computing, Year 4 have sorted record cards using field names. 

Year 2 iSearch Lesson 2 

During this lesson Year 2 used a QR code to access a web page and researched to find answers and crack a code. 

LO: To know that the world wide web can be used to answer questions.

Technology in FS2

Children in Reception learnt that there is lots of different technology all around us. They looked at pictures and commentated if they had seen the objects before. They also made their own contributions of other types of technology they see at home.

Year 1

In Maths, we linked our position and direction learning to our Autumn 1 unit of Computing. We discussed the keyword algorithm and recalled what it meant. We then created multistep algorithms to move Ted the Teddy around the grid. We used lots of key vocabulary to describe the movements.

Year 4- idata

In computing, Year 4 have looked at binary codes. They have discovered that computers represent data as numbers and count using switches of 'on' and 'off' (0 and 1). Children have then encoded their own names! 

Year 5- iDraw Lesson 2

This week, year 5 have been learning how to duplicate, move, resize and rotate graphical objects to create digital images. Take a look at their wonderful creations below...

Computing Lesson 1- iSearch 

Children in Year 2 used links to navigate a website. 

Year 5- QR Codes

The children in year 5 have been accessing their learning through the use of QR codes in maths. By scanning the code, they were able to access the NRICH learning platform to consolidate their learning about factors and multiples.

Year 1 iWrite: Lesson 1 iText

The children looked at different methods to create text. We used stamps, stickers, stencils and lots more ways.


In lesson 1-I explore, Y3 have been getting better at understanding that computer simulations can represent real or imaginary situations.

Year 5- iDraw Lesson 1

To begin our topic of iDraw, the children have been learning how to create vector images out of shapes and lines using the artist Henri Matisse for inspiration.

Computing in Nursery

We use interactive software on the internet. We use phones and other forms of technology such as kettles in our role play.

Year 4- iProgram

During iProgram, Year 4 have detected errors and debugged them. They have also used the 'backpack' feature to recreate and remix codes, which then create new codes. 

Year 4- iProgram

In iProgram, the children have learned how broadcasts can be used to change scenes in scratch. 

Year4 - iProgram

In computing, we have learned how to synchronise actions on scratch. 

Year4 - iProgram

Year 4 have created blocks on scratch. In this lesson the children discovered the need to reuse code in programming. 

Year 5- iProgram

The children developed a computer game and shared their work with the class in order to test and debug the program.

Year 5- iProgram

Year 5 explored Boolean variables (if statements) to make characters interact. They then programmed statements to make something happen in response to a variable.


Year 5- iProgram

The children in year 5 developed their understanding of using x and y coordinates when programming graphics on Scratch.

Year 5- iProgram

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Year 5- iProgram

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Computing in Reception

Reception children have used iPads to access a range of different software.

In Computing, Year 6 have designed and developed their own programs using Scratch for the unit iProgram...

Year 1 - ISay

Isilly - Today in Year 1, we are getting better at understanding that programs are executed by following precise and unambiguous instructions.

Ifollow - Today in Year 1, we are getting better at understanding, following and devising algorithms.

Y3-Computing. To import, create, and record sounds.

In Y3 children have been using Icompute, to work with scratch

Year 2- iScratch

Computing @ Holy Family


To celebrate the wonderful work the children produce in computing, they have created a display to showcase their learning for pupils and parents to see.

From EYFS to Year 6, it is clear to see that computing is an important part of the curriculum here at Holy Family.

Year 6 - iNetwork


Year 6 children developed their understanding of networking and the internet and data representation

Year 6 - iData


Year 6 developed their understanding of formula and spreadsheets

Year 6 - iApp 2


Year 6 designed and created their very own gaming app using App Inventor

Year 6 - iApp 2

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Year 6 - iApp


Year 6 wrote and created their own app with a specific action; they tested their apps and corrected any errors.

Year 6 - iProgram


Year 6 planned, created and tested their very own computer game program!

Year 6 - iSafe


Year 6 created posters and leaflets and held discussions all about the various elements of keeping safe online such as passwords, privacy settings, harassment, bullying and trusted adults

Year 1 have been learning all about programming within their current topic of computing, exploring how to programme a character on the scratch app. They have explored how to give the character instructions and direction such as to move forwards, backwards, left and right and to sequence those instructions to create a game.

Year 1 have been learning all about programming computers to do complete a simple task, we have dressed characters on the laptops using the mouse and click button. We also created our own paintings using the laptops, learning how to move around the screen using the touch mouse and click button and creating our own designs. 

Y3 - Animation

Computing in Year Two

Year 6 - Safer Internet Day

Internet Safety Day Year Two 2023

In Year Two we looked at Internet Safety and really focused on how to stay safe online. As a class we then produced information leaflets and presented them to the rest of the class. 

FS2 Safer Internet Day 2023

Children in FS2 discussed all the different types of technology they have at home. They made a ladder to rank their favourite at the top. Children answered lots of different questions and were made aware of do's and dont's when using the internet.

Year 1- Safer Internet Day!

In Year 1 we watched the video 'Hanni's window' all about the magical scenes Hanni see's outside of her window until one day she see's something she did not like. We discussed Hanni's feelings and how she could make those feelings better by speaking about her feelings. We then discussed how to be safe on the internet and what to do if we ever experienced the same feelings as Hanni. We created our own magical windows of things we really love. 

Year 1 have enjoyed learning all about data during Spring 1, exploring tally charts and pictograms. Year 1 have collected data from the class by voting for their favourite things such as colours, fruits and furble's and then inputting that data on to tally charts. Then using their tally charts Year 1 have been able to transfer that data on to pictograms, exploring the x and y axis. They have enjoyed learning how to use computers, learning how to turn a computer on, input a password, use the mouse and left click and right click. 

Year 5- iCrypto

The children in Year 5 have enjoyed encrypting messages using a cypher and then decoding them. 

Year 1 - iProgram

In Year One, programming begins using simple maps like in the picture, and children use directional language such as forwards, backwards, left and right, to navigate the map. 

Year 4 - Iprogram Unit 2

In Year 4, the children have been looking at Iprogram Unit 2 in Computing. The children have been working collaboratively to use the software Turtle Art to make their own algorithms. The children have been creating and testing different sequences of statements to see if they can get their turtle to move. The children have been using vocabulary such as: angle, sequence, forward, backwards, left, right and degrees. 

Year 2- ipublish


Year 5 have been learning different ways of communicating secret information. We really enjoyed making our own ciphers and sending messages using Semaphore. We also learnt how to send messages using Morse code.


Year 3 - iConnect

In Year 2, we have looked at how computers have developed over time. We spent time looking at the World's first computer, which was the size of a room!

Year 2 Safer Internet Day

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Year Two took part in numerous, different activities for Safer Internet Day. For the first activity the children had to sort information into personal information that should be kept private, and offline and information that is safe to share online. They sorted information such as date of birth, a photo of your food, etc. We then discussed why certain information should be kept private and why other information is safe to post online. The next activity was called relationship rings. This was an opportunity for children to reflect on the different relationships that they can have in their lives and the degree of the trust that might be placed in each relationship. The next activity was called who helps you? The children had to draw who they would go to if they needed help with anything online. Once they finished drawing their trusted adults they labelled and explained why they are trustworthy. In our final activity we displayed our creativity skills. The children imagined they are creating their own user for a magic castle game. They had to create an avatar, username and password for the game. We discussed why using an avatar and a nickname as a username is safer than using a real photo of ourselves or our real name.

Reception children learning all about Internet Safety.

Year 6 learnt all about staying safe on the internet including how to use devices efficiently and safely, potential dangers children need to be aware of, disclosing personal information and staying SMART on the internet. 

Year 6 - E-safety

Staying Safe Online

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Year 6 have been learning about e-safety through their computing topic, iSafety. Take a look at some of their amazing work showing their understanding about how to stay safe online.