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Catholic Primary School

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Computing

Computing Intent at Holy Family

At our school we want our children to be active participants in a digital world by fostering children’s thirst for new experiences. Through teaching computing, we will build on prior learning and equip our children to be resilient in the ever changing technology world. Children will be independent and collaborative learners and learn how to use technology responsibly and safely to develop their love for computing in future life.  

Year 3: iNetwork

In this lesson, the children have been looking at lesson iConnect. The children have been understanding the key parts of a computer network, by working practically to send messages via a network switch. The children enjoyed echoing these roles.

Year 3: iNetwork

In this lesson the children have been understanding what a network is, and creating a map using draw tools. 

Year 1: iDraw: iMark

The children explored how computers work and learnt that they can be used to represent real or imaginary environments, situations and scenarios.

Year 6 knew how to use technology safely, respectfully and responsibly, recognise acceptable/unacceptable behaviour and know how to report concerns.

Year 6 - iNetwork

Year 6 understood computer networks including the internet; how they provide multiple services and the opportunities they provide for communication and collaboration.

Year 1: iSafe

We watched the videos and discussed the importance of being safe online and how we can be safe using technology in school and at home.

Year 3:iSimulate

In this lesson, the children have been understanding that simulations help us to understand difficult concepts.

Year 3: iSimulate

In this lesson, the children have been exploring the effect of changing variables in a simulation using them to make and test predictions.

Year 3: iSimulate

In this lesson, children have been understanding that computer simulations are guided by rules.

In this lesson we have been understanding that computer simulations can represent real or imaginary situations.

The children used digital drawing tools to create a storyboard of a game or story.

Year 4: idata

Year 4 have searched a data base to answer questions. 

Year 4: idata

In computing, Year 4 have used excel to develop an understanding that storing information in an organised way helps answer questions. 

Year 1: iModel

The children have been looking at how a computer can be used to model an environment where choices can be made. They played simple adventure games and made choices. They also looked at recognises what is real and what is not real in an adventure game.

Year 1: iModel

Year one have been looking at how computers can be used to make choices. They complete the three bear task and dressed each bear. They even drew/wrote their choices to predict the outcome. They have investigated alternatives using the software.

The children are developing an understanding that computers can show real events and things. The children explore how computer models work and learn that they can be used to represent real or imaginary environments, situations and scenarios.

Year 6 - iProgram

Year 6 really enjoyed planning and designing their own computer games...

Year 1: iAlgorithm: iCompose

In year 1, the children have been developing an understanding of conditions and outcomes. They created algorithms using instruments.

Year 1: iAlgorithm: iBuild

Year 1 created algorithms to build a tower. Their partner needed to predicting the outcome of an algorithm and then follow the instructions to see if they were correct.

Year 2: iProgram

Year 2 have been using Scratch to develop and follow simple algorithms. 

Year 1: iAlgorithm

Year 1 discussed the word algorithm and play the game 'Simon Says'. The children then tested and debugged a simple algorithm for the Beebot.

Reception iMake Algorithims

Reception children have learnt that nursery rhymes have a sequence. They worked together to identify all the key steps in each nursery rhyme.

Year 4: iprogram

Year 4 have used scratch to detect and correct errors in a computer program. They have also used coding to remix and reuse to create new content. 

 

Year 4: iprogram

Year 4 used ipads to understand that broadcasts can be used to change scenes in Scratch.

Year 4 -iprogram

Year 4 have used scratch to understand that actions can be programmed to perform in synchronicity.

Year 1: iAlgorithm: iSilly

In year 1, the children were understanding that programs execute by following precise and unambiguous instructions. They played the silly robot game and created instructions for something they know well. Some created instructions for getting dressed and some for making sandwiches for example.

Year 3: iProgram

In this lesson, children in year 3 have been using iCreate, to import pictures from the internet or a computer software. The have combined images, sounds and movement to create their personal animation.

Year 3: iProgram

In this lesson, the children have been using iShape Up to predict the outcome of a simple algorithm, and using the repeat function to draw a 2D shape.

Year 3: iProgram

In this session the children were using ‘iMakeMusic’ to program the sprites to move to music, by using coding such as import, record, animate, repeat and loop.

Year 3: iProgram

In this lesson the children were learning how to animate their sprites to change costume with coding techniques such as sequencing, repeating and loop.

Year 5- iProgram

In computing, the children in Year 5 have been learning that a program can do different things when Boolean variables are true or false and then programmed statements to make something happen in response to events on screen. They used this skill to make sprites interact when they bump into each other on the program Scratch.

Year 3:Iprogram

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In year 3 the children have been getting better at Imove, and creating a Scratch ‘sprite’ character, and using coding to program these to make them jump on screen.

Year 3: Iprogram

In year 3’s Iexplore lesson they have been exploring the different codes they can use to control the movement of their sprite. The children have used codes, motions and controls.

Year 5- iProgram

The children in Year 5 have been learning to recognise that computer programs contain graphics that move on x and y coordinates and when graphics turn, their movement is measured in degrees. They have demonstrated this using Scratch to program a sprite to walk backwards and forwards across a backdrop and then bounce on a trampoline.

In computing, Year 4 have used scratch to understand the need to reuse coding. They also understood how to improve their own codes by debugging it. 

Year 1: iAlgorithm

The children looked at what an algorithm is and devised simple algorithms for their friends to follow.

Year 1:iProgram: iTravel

The children developed an understanding that backgrounds can be used and/or created and how to program a sequence of commands that make a sprite move.

Year 1: iProgram: iMove

 The children combined motion blocks to make a sprite move from one side to another to meet another sprite.

Year 1: iProgram: iFind

 Children learnt how sequence Scratch Jr blocks to make a sprite move.

Y3-iPodcast

In year 3, the children have been getting better at understanding that sound can be stored digitally. Here are some pictures from our iEdit lesson.

Y3-iPodcast

Today in year 3, the children have been getting better at understanding technology can be used to control sound. Here are some pictures from our iRecord lesson.

Year 4 have made cartoon flip books so they can understand what an animation is and how they use to be created. 

Year 4 have programmed a virtual robot to move and draw.

Year 4 - iprogram 2

Year 4 have amended an algorithm to change the size of a shape. 

Year 4 have programmed Turtle Art with a set of statements that perform a specific task.

Year 4 have used Turtle Art to program a turtle icon to execute a sequence of statements. 

In Year 4, the children have learned how to send an email, create a subject and add attachments.

In Y3s iHunt lesson, they have been getting better at understanding that copyright is an author’s right of ownership and it is illegal to steal other people’s material.

Year 3:iconnect

In year 3, children have been looking at getting better at knowing that copyright is illegal to steal other people’s material. The children have also created some powerpoint documents with safely collected material.

Across 2 lessons the children in Year 2 enjoyed writing and responding to messages sent on our class blog. Children even began to alter the text shape and size and asked their friends questions. 

Year 1: iModel: iRepresent

Year 1 have been creating a representation of a story. They loved creating their own characters on the iPad.

Year 1: iModel: iVenture

Year 1 have been looking at understanding that a computer can be used to model an environment where choices can be made. Year 1 enjoyed playing the online choice games.

In this lesson children logged on to a blog and practiced typing skills, they used a range of prompts to decide what and who to write to and about. Some children changed the sizing of their text and also began looking to to add different literary devices such as exclamation marks, bold, italic, speech marks and commas. 

Y2: iBlog

In this lesson children learnt how to log on to the computers and access a blog. They researched what a blog may look like or include and shared some examples of how we communicate and the different types and purpose of writing. 

Year 1: iModel: iDecide

In this lesson, the children where finding about about how computer software can give choices and used to make decisions and that different things can happen according to the decisions that are made.

iconnect-isearch

In this lesson, children have been getting better at understanding how to find information using a search engine, and have been finding things out online using a child friendly search engine. Some children have been designing their own web page of an animal.

Y3-iconnect-ibrowse

In year 3, the children have been getting better at knowing the main features of web browsers, by entering URLs into the address bar of a browser, and visiting several websites.

Y3-iconnect-isurf

In this lesson the children have been getting better at using basic navigation skills to browse the World Wide Web, using learnt skills from the previous lesson where children understand that the internet is many computers that are connected.

Year 1: iProgram: iHunt

The children explored 'Teddy Town'. They created instructions and routes to the different areas on the map.

Year 1: iProgram: iProgram

Children enjoyed planning routes to reach different objects.

Year 1: iProgram: iPlan

Children played against eachother to programme the mouse to catch the most cheese. Then the children used the drawing control toy to plan and then make their shapes.

Year 1: iProgram: iControl

In this session, the children gave instructions to a programmable toy and understand that the output will be that the toy moves.

Year 2: iPub

In this lesson the children in Year 2 accessed Powerpoint and created their own powerpoints choosing their own subject too. 

Today in iData, the children have been finding and entering information to create additional records in a database.The children have entered multiple records to an existing database. First they researched holidays on a booking website. Then they recorded their information. Finally they were able to input this data into an Excel spreadsheet they had created with appropriate fields.

In IData, year 3 have been doing a lesson on iCompare, building on their knowledge from iRecord. The children have understood how information in a database is organised. The children enjoyed sorting and comparing the data on paper and electronically. The children were able to recognise the advantages and disadvantages to these.

Year 1: iData: iSort

In this lesson, the children chose a category to collect data for. They created a tally and then represented this data onto the digital graphs on the iPad.

During the iSafe unit, Year 6 learnt the importance of keeping safe online by keeping personal information safe, choosing strong passwords to protect accounts, looking at scenarios about kindness and how we would help others, changing negatives messages to positive messages, thinking about using tone and written messages online, getting help online if needed and looking at different scenarios and if we would report them or not.

Year 6 - iData

In iData, Year 6 used cell references on a picture to crack a code and reveal a picture, used spreadsheets to solve calculations, entered formula, created spreadsheets to input and show data and planned a party showing costs using a spreadsheet.

Year 1 : iData: iPresent

In this lesson, we conducted a class survey about our favourite fruits. We made a class tally chart and used this to make a digital pictogram.

Year 1: iData: iRepresent

In this lesson, the children created pictograms with sweets. They then created this pictogram using the digital graph tool. We discussed and interpreted the data presented.

Year 3-IAddress

In Y3, in INetwork, the children have been getting better at understanding that devices on networks have a unique address. The children have been able to identify the IP addresses of their favourite websites.

In INetwork, the children have been getting better at understanding that the internet is the physical connection between computers and networks. Y3 have been describing how networks connect to the internet using routers, modelling data transfer, and how other networks connect to each other.

In Year 3, the children have been looking at IConnect, where they have been getting better at understanding the key parts of a computer network. The children have talked about and discussed how key information can be passed between devices.

Year 2- iAnimate

The children in Year 2 have completed their iAnimate unit by creating their own animation. They accessed animation software and then used their storyboard and script to design their animation. Some children also added sound clips to their animation! 

Year 2- iAnimate

In this lesson, the children in Year 2 were able to understand what an animation is. They made a flip book using researched examples. 

Y3-INetwork: IMap

In Year 3, children have been getting better at understanding what a Network is. The children have toured around school to find our schools computer networks, a network switch, a server, a wireless access point, a printer, and other devices. After this the children used a digital drawing app to create their own map of our school network.

Year 2 E-Safety

Year 2 have enjoyed learning about how to stay safe online. We began our learning with a whole school assembly on e-safety and then researched and explored more in our iSafety unit. 

Children have worked in groups and identified strategies to stay safe online and then presented these as a class. 

FS2 E-Safety

Reception children have learnt how to keep safe on-line.

In ISafe, Y3 have been looking at how to keep each other safe online by studying scenarios of characters. Y3 have learnt about the measures that can be taken to stay safe online, whilst understanding the potential consequences of sharing without consent. Y3 enjoyed taking part in an activity which required them to choose ‘yes’ or no’, to who would be a safe person to talk to, as a way of protecting ourself from manipulation online.

E-Safety Assembly- Internet Safety

We gathered as a School to look at the importance of E-Safety, discussing digital-footprints and how to stay safe online. 

Children will then explore the iCompute units of learning iSafe in their classrooms. 

As part of Internet Safety day in Spring 1, children completed their icompute units and shared their work online. 

 

In iNetwork, Year 6 have learnt about networking, the connections between the internet, internet addresses, search engines and planning, designing and creating digital content..

Year 2: iSearch

Year 2: iSearch 

In this lesson, children had to recall previous knowledge to independently navigate to webpages. They then had to answer questions, and complete a fact file. 

Year 1: iWrite

iTell: 

Children wrote stories using a word processor and a word bank. The children learnt how to save a document and rename it using their own names.

Year 4 have inputted data from record cards to a database so that they can understand that information can be stored as numbers, texts and choices (yes/no). 

Reception Learning Algorithms

Reception children learnt that nursery rhymes need involve a sequence and they made their own flow chart.

Y2 Computing iSearch 

Today we are getting better at locating specific information using a website. Year 2 enjoyed using QR codes to access a website and then locate facts to record on their sheets. 

Y3-Computing-ISim

Y3 enjoyed using scratch to create their simulation. Before this children shared their ideas and planned what they would like their game to include, such as buttons, controls, and rules.

Isim

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To create design, and produce a computer simulation or adventure game

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Year 2: iSearch

Y3-Computing

In computing, Y3 have been using simulations to help them understand difficult concepts, and experimenting with electrical circuits.

Year 2: iSearch

Year 2 iSearch Lesson 2 

During this lesson Year 2 used a QR code to access a web page and researched to find answers and crack a code. 

LO: To know that the world wide web can be used to answer questions.

Year 1 iWrite

iSentence

Children explored how to type on a keyboard. They looked at the keys and used the keyboard to type simple sentences.​​​​The children also explored using the printing icon and played the user, computer and printer game. The children also printed out their work at the school printer.

Y3-Computing-IAdventure