Computing Intent at Holy Family
At our school we want our children to be active participants in a digital world by fostering children’s thirst for new experiences. Through teaching computing, we will build on prior learning and equip our children to be resilient in the ever changing technology world. Children will be independent and collaborative learners and learn how to use technology responsibly and safely to develop their love for computing in future life.
In this session the children were using ‘iMakeMusic’ to program the sprites to move to music, by using coding such as import, record, animate, repeat and loop.
In this lesson the children were learning how to animate their sprites to change costume with coding techniques such as sequencing, repeating and loop.
In computing, the children in Year 5 have been learning that a program can do different things when Boolean variables are true or false and then programmed statements to make something happen in response to events on screen. They used this skill to make sprites interact when they bump into each other on the program Scratch.
In year 3 the children have been getting better at Imove, and creating a Scratch ‘sprite’ character, and using coding to program these to make them jump on screen.
In year 3’s Iexplore lesson they have been exploring the different codes they can use to control the movement of their sprite. The children have used codes, motions and controls.
The children in Year 5 have been learning to recognise that computer programs contain graphics that move on x and y coordinates and when graphics turn, their movement is measured in degrees. They have demonstrated this using Scratch to program a sprite to walk backwards and forwards across a backdrop and then bounce on a trampoline.
In computing, Year 4 have used scratch to understand the need to reuse coding. They also understood how to improve their own codes by debugging it.
The children looked at what an algorithm is and devised simple algorithms for their friends to follow.
The children developed an understanding that backgrounds can be used and/or created and how to program a sequence of commands that make a sprite move.
The children combined motion blocks to make a sprite move from one side to another to meet another sprite.
Children learnt how sequence Scratch Jr blocks to make a sprite move.
In year 3, the children have been getting better at understanding that sound can be stored digitally. Here are some pictures from our iEdit lesson.
Today in year 3, the children have been getting better at understanding technology can be used to control sound. Here are some pictures from our iRecord lesson.
Year 4 have made cartoon flip books so they can understand what an animation is and how they use to be created.
Year 4 have programmed a virtual robot to move and draw.
Year 4 have amended an algorithm to change the size of a shape.
Year 4 have programmed Turtle Art with a set of statements that perform a specific task.
Year 4 have used Turtle Art to program a turtle icon to execute a sequence of statements.
In Year 4, the children have learned how to send an email, create a subject and add attachments.
In Y3s iHunt lesson, they have been getting better at understanding that copyright is an author’s right of ownership and it is illegal to steal other people’s material.
In year 3, children have been looking at getting better at knowing that copyright is illegal to steal other people’s material. The children have also created some powerpoint documents with safely collected material.
Across 2 lessons the children in Year 2 enjoyed writing and responding to messages sent on our class blog. Children even began to alter the text shape and size and asked their friends questions.
Year 1 have been creating a representation of a story. They loved creating their own characters on the iPad.
Year 1 have been looking at understanding that a computer can be used to model an environment where choices can be made. Year 1 enjoyed playing the online choice games.
In this lesson children logged on to a blog and practiced typing skills, they used a range of prompts to decide what and who to write to and about. Some children changed the sizing of their text and also began looking to to add different literary devices such as exclamation marks, bold, italic, speech marks and commas.
In this lesson children learnt how to log on to the computers and access a blog. They researched what a blog may look like or include and shared some examples of how we communicate and the different types and purpose of writing.
In this lesson, the children where finding about about how computer software can give choices and used to make decisions and that different things can happen according to the decisions that are made.
In this lesson, children have been getting better at understanding how to find information using a search engine, and have been finding things out online using a child friendly search engine. Some children have been designing their own web page of an animal.
In year 3, the children have been getting better at knowing the main features of web browsers, by entering URLs into the address bar of a browser, and visiting several websites.
In this lesson the children have been getting better at using basic navigation skills to browse the World Wide Web, using learnt skills from the previous lesson where children understand that the internet is many computers that are connected.
The children explored 'Teddy Town'. They created instructions and routes to the different areas on the map.
Children enjoyed planning routes to reach different objects.
Children played against eachother to programme the mouse to catch the most cheese. Then the children used the drawing control toy to plan and then make their shapes.
In this session, the children gave instructions to a programmable toy and understand that the output will be that the toy moves.
In this lesson the children in Year 2 accessed Powerpoint and created their own powerpoints choosing their own subject too.
Today in iData, the children have been finding and entering information to create additional records in a database.The children have entered multiple records to an existing database. First they researched holidays on a booking website. Then they recorded their information. Finally they were able to input this data into an Excel spreadsheet they had created with appropriate fields.
In IData, year 3 have been doing a lesson on iCompare, building on their knowledge from iRecord. The children have understood how information in a database is organised. The children enjoyed sorting and comparing the data on paper and electronically. The children were able to recognise the advantages and disadvantages to these.
In this lesson, the children chose a category to collect data for. They created a tally and then represented this data onto the digital graphs on the iPad.
During the iSafe unit, Year 6 learnt the importance of keeping safe online by keeping personal information safe, choosing strong passwords to protect accounts, looking at scenarios about kindness and how we would help others, changing negatives messages to positive messages, thinking about using tone and written messages online, getting help online if needed and looking at different scenarios and if we would report them or not.
In iData, Year 6 used cell references on a picture to crack a code and reveal a picture, used spreadsheets to solve calculations, entered formula, created spreadsheets to input and show data and planned a party showing costs using a spreadsheet.
In this lesson, we conducted a class survey about our favourite fruits. We made a class tally chart and used this to make a digital pictogram.
In this lesson, the children created pictograms with sweets. They then created this pictogram using the digital graph tool. We discussed and interpreted the data presented.
In Y3, in INetwork, the children have been getting better at understanding that devices on networks have a unique address. The children have been able to identify the IP addresses of their favourite websites.
In INetwork, the children have been getting better at understanding that the internet is the physical connection between computers and networks. Y3 have been describing how networks connect to the internet using routers, modelling data transfer, and how other networks connect to each other.
In Year 3, the children have been looking at IConnect, where they have been getting better at understanding the key parts of a computer network. The children have talked about and discussed how key information can be passed between devices.
The children in Year 2 have completed their iAnimate unit by creating their own animation. They accessed animation software and then used their storyboard and script to design their animation. Some children also added sound clips to their animation!
In this lesson, the children in Year 2 were able to understand what an animation is. They made a flip book using researched examples.
In Year 3, children have been getting better at understanding what a Network is. The children have toured around school to find our schools computer networks, a network switch, a server, a wireless access point, a printer, and other devices. After this the children used a digital drawing app to create their own map of our school network.
Year 2 have enjoyed learning about how to stay safe online. We began our learning with a whole school assembly on e-safety and then researched and explored more in our iSafety unit.
Children have worked in groups and identified strategies to stay safe online and then presented these as a class.
Reception children have learnt how to keep safe on-line.
In ISafe, Y3 have been looking at how to keep each other safe online by studying scenarios of characters. Y3 have learnt about the measures that can be taken to stay safe online, whilst understanding the potential consequences of sharing without consent. Y3 enjoyed taking part in an activity which required them to choose ‘yes’ or no’, to who would be a safe person to talk to, as a way of protecting ourself from manipulation online.
We gathered as a School to look at the importance of E-Safety, discussing digital-footprints and how to stay safe online.
Children will then explore the iCompute units of learning iSafe in their classrooms.
As part of Internet Safety day in Spring 1, children completed their icompute units and shared their work online.
In iNetwork, Year 6 have learnt about networking, the connections between the internet, internet addresses, search engines and planning, designing and creating digital content..
Year 2: iSearch
In this lesson, children had to recall previous knowledge to independently navigate to webpages. They then had to answer questions, and complete a fact file.
iTell:
Children wrote stories using a word processor and a word bank. The children learnt how to save a document and rename it using their own names.
Year 4 have inputted data from record cards to a database so that they can understand that information can be stored as numbers, texts and choices (yes/no).
Reception children learnt that nursery rhymes need involve a sequence and they made their own flow chart.
Y2 Computing iSearch
Today we are getting better at locating specific information using a website. Year 2 enjoyed using QR codes to access a website and then locate facts to record on their sheets.
Y3 enjoyed using scratch to create their simulation. Before this children shared their ideas and planned what they would like their game to include, such as buttons, controls, and rules.
In computing, Y3 have been using simulations to help them understand difficult concepts, and experimenting with electrical circuits.
Year 2 iSearch Lesson 2
During this lesson Year 2 used a QR code to access a web page and researched to find answers and crack a code.
LO: To know that the world wide web can be used to answer questions.
iSentence
Children explored how to type on a keyboard. They looked at the keys and used the keyboard to type simple sentences.​​​​The children also explored using the printing icon and played the user, computer and printer game. The children also printed out their work at the school printer.
In Y3, the children have been getting better at exploring the effect of changing variables in a stimulation, and using them to make test predictions. The children completed the chapters in the adventure game, by following rules.
In Y3, the children have been getting better at understanding that computer stimulations are guided by rules. The children looked at the function machine, and discussed that simulations need rules. The children had a go at figuring out the rule, and looked at the growing plants stimulation. The children developed their understanding of rules for the game to keep the plants healthy.
To finish our computing unit in year 5, the children designed and created their very own vector images using all of the skills they have learnt this half term. Take a look at their wonderful work!
In computing, Year 4 have sorted record cards using field names.
The children in year 5 have been learning how vector images are constructed using layering. They then created their own images by importing a resource onto Sketch Pad to design their very own Christmas tree.
Children in Reception learnt that there is lots of different technology all around us. They looked at pictures and commentated if they had seen the objects before. They also made their own contributions of other types of technology they see at home.
In Maths, we linked our position and direction learning to our Autumn 1 unit of Computing. We discussed the keyword algorithm and recalled what it meant. We then created multistep algorithms to move Ted the Teddy around the grid. We used lots of key vocabulary to describe the movements.
The children in year 5 have been learning how to use digital tools to improve an image using zooming in and out to resize on Sketch Pad.
In computing, Year 4 have looked at binary codes. They have discovered that computers represent data as numbers and count using switches of 'on' and 'off' (0 and 1). Children have then encoded their own names!
Year 5- iDraw Lesson 2
This week, year 5 have been learning how to duplicate, move, resize and rotate graphical objects to create digital images. Take a look at their wonderful creations below...
Computing Lesson 1- iSearch
Children in Year 2 used links to navigate a website.
Year 5- QR Codes
The children in year 5 have been accessing their learning through the use of QR codes in maths. By scanning the code, they were able to access the NRICH learning platform to consolidate their learning about factors and multiples.
The children looked at different methods to create text. We used stamps, stickers, stencils and lots more ways.
In lesson 1-I explore, Y3 have been getting better at understanding that computer simulations can represent real or imaginary situations.
Year 5- iDraw Lesson 1
To begin our topic of iDraw, the children have been learning how to create vector images out of shapes and lines using the artist Henri Matisse for inspiration.
We use interactive software on the internet. We use phones and other forms of technology such as kettles in our role play.
During iProgram, Year 4 have detected errors and debugged them. They have also used the 'backpack' feature to recreate and remix codes, which then create new codes.
In iProgram, the children have learned how broadcasts can be used to change scenes in scratch.
In computing, we have learned how to synchronise actions on scratch.
Year 4 have created blocks on scratch. In this lesson the children discovered the need to reuse code in programming.
Year 5- iProgram
The children developed a computer game and shared their work with the class in order to test and debug the program.
Year 5- iProgram
Year 5 explored Boolean variables (if statements) to make characters interact. They then programmed statements to make something happen in response to a variable.