Computing Intent at Holy Family
At our school we want our children to be active participants in a digital world by fostering children’s thirst for new experiences. Through teaching computing, we will build on prior learning and equip our children to be resilient in the ever changing technology world. Children will be independent and collaborative learners and learn how to use technology responsibly and safely to develop their love for computing in future life.
Y3 enjoyed using scratch to create their simulation. Before this children shared their ideas and planned what they would like their game to include, such as buttons, controls, and rules.
In computing, Y3 have been using simulations to help them understand difficult concepts, and experimenting with electrical circuits.
In Y3, the children have been getting better at exploring the effect of changing variables in a stimulation, and using them to make test predictions. The children completed the chapters in the adventure game, by following rules.
In Y3, the children have been getting better at understanding that computer stimulations are guided by rules. The children looked at the function machine, and discussed that simulations need rules. The children had a go at figuring out the rule, and looked at the growing plants stimulation. The children developed their understanding of rules for the game to keep the plants healthy.
In computing, Year 4 have sorted record cards using field names.
Year 2 iSearch Lesson 2
During this lesson Year 2 used a QR code to access a web page and researched to find answers and crack a code.
LO: To know that the world wide web can be used to answer questions.
Children in Reception learnt that there is lots of different technology all around us. They looked at pictures and commentated if they had seen the objects before. They also made their own contributions of other types of technology they see at home.
In Maths, we linked our position and direction learning to our Autumn 1 unit of Computing. We discussed the keyword algorithm and recalled what it meant. We then created multistep algorithms to move Ted the Teddy around the grid. We used lots of key vocabulary to describe the movements.
In computing, Year 4 have looked at binary codes. They have discovered that computers represent data as numbers and count using switches of 'on' and 'off' (0 and 1). Children have then encoded their own names!
Year 5- iDraw Lesson 2
This week, year 5 have been learning how to duplicate, move, resize and rotate graphical objects to create digital images. Take a look at their wonderful creations below...
Computing Lesson 1- iSearch
Children in Year 2 used links to navigate a website.
Year 5- QR Codes
The children in year 5 have been accessing their learning through the use of QR codes in maths. By scanning the code, they were able to access the NRICH learning platform to consolidate their learning about factors and multiples.
The children looked at different methods to create text. We used stamps, stickers, stencils and lots more ways.
In lesson 1-I explore, Y3 have been getting better at understanding that computer simulations can represent real or imaginary situations.
Year 5- iDraw Lesson 1
To begin our topic of iDraw, the children have been learning how to create vector images out of shapes and lines using the artist Henri Matisse for inspiration.
We use interactive software on the internet. We use phones and other forms of technology such as kettles in our role play.
During iProgram, Year 4 have detected errors and debugged them. They have also used the 'backpack' feature to recreate and remix codes, which then create new codes.
In iProgram, the children have learned how broadcasts can be used to change scenes in scratch.
In computing, we have learned how to synchronise actions on scratch.
Year 4 have created blocks on scratch. In this lesson the children discovered the need to reuse code in programming.
Year 5- iProgram
The children developed a computer game and shared their work with the class in order to test and debug the program.
Year 5- iProgram
Year 5 explored Boolean variables (if statements) to make characters interact. They then programmed statements to make something happen in response to a variable.
Year 5- iProgram
The children in year 5 developed their understanding of using x and y coordinates when programming graphics on Scratch.
Reception children have used iPads to access a range of different software.
In Computing, Year 6 have designed and developed their own programs using Scratch for the unit iProgram...
In Y3 children have been using Icompute, to work with scratch
Computing @ Holy Family
To celebrate the wonderful work the children produce in computing, they have created a display to showcase their learning for pupils and parents to see.
From EYFS to Year 6, it is clear to see that computing is an important part of the curriculum here at Holy Family.
Year 6 - iNetwork
Year 6 children developed their understanding of networking and the internet and data representation
Year 6 - iData
Year 6 developed their understanding of formula and spreadsheets
Year 6 - iApp 2
Year 6 designed and created their very own gaming app using App Inventor
Year 6 - iApp
Year 6 wrote and created their own app with a specific action; they tested their apps and corrected any errors.
Year 6 - iProgram
Year 6 planned, created and tested their very own computer game program!
Year 6 - iSafe
Year 6 created posters and leaflets and held discussions all about the various elements of keeping safe online such as passwords, privacy settings, harassment, bullying and trusted adults
Year 1 have been learning all about programming within their current topic of computing, exploring how to programme a character on the scratch app. They have explored how to give the character instructions and direction such as to move forwards, backwards, left and right and to sequence those instructions to create a game.
Year 1 have been learning all about programming computers to do complete a simple task, we have dressed characters on the laptops using the mouse and click button. We also created our own paintings using the laptops, learning how to move around the screen using the touch mouse and click button and creating our own designs.
Internet Safety Day Year Two 2023
In Year Two we looked at Internet Safety and really focused on how to stay safe online. As a class we then produced information leaflets and presented them to the rest of the class.
Children in FS2 discussed all the different types of technology they have at home. They made a ladder to rank their favourite at the top. Children answered lots of different questions and were made aware of do's and dont's when using the internet.
In Year 1 we watched the video 'Hanni's window' all about the magical scenes Hanni see's outside of her window until one day she see's something she did not like. We discussed Hanni's feelings and how she could make those feelings better by speaking about her feelings. We then discussed how to be safe on the internet and what to do if we ever experienced the same feelings as Hanni. We created our own magical windows of things we really love.
Year 1 have enjoyed learning all about data during Spring 1, exploring tally charts and pictograms. Year 1 have collected data from the class by voting for their favourite things such as colours, fruits and furble's and then inputting that data on to tally charts. Then using their tally charts Year 1 have been able to transfer that data on to pictograms, exploring the x and y axis. They have enjoyed learning how to use computers, learning how to turn a computer on, input a password, use the mouse and left click and right click.
Year 5- iCrypto
The children in Year 5 have enjoyed encrypting messages using a cypher and then decoding them.
In Year One, programming begins using simple maps like in the picture, and children use directional language such as forwards, backwards, left and right, to navigate the map.
In Year 4, the children have been looking at Iprogram Unit 2 in Computing. The children have been working collaboratively to use the software Turtle Art to make their own algorithms. The children have been creating and testing different sequences of statements to see if they can get their turtle to move. The children have been using vocabulary such as: angle, sequence, forward, backwards, left, right and degrees.
iCrypto
Year 5 have been learning different ways of communicating secret information. We really enjoyed making our own ciphers and sending messages using Semaphore. We also learnt how to send messages using Morse code.
In Year 2, we have looked at how computers have developed over time. We spent time looking at the World's first computer, which was the size of a room!
Year 6 learnt all about staying safe on the internet including how to use devices efficiently and safely, potential dangers children need to be aware of, disclosing personal information and staying SMART on the internet.
Year 6 have been learning about e-safety through their computing topic, iSafety. Take a look at some of their amazing work showing their understanding about how to stay safe online.